Gamified Design Case

screenshot of Gamified Design Case

Description

The document linked above is an instructional design project to create the layout of a game called Map the Terrain: Learn to Survive – and Thrive – in the Wilds of UT Grad School.

A design model, learner analysis, and task analysis were used to layout the goals, objectives, and instructional sequencing of this asynchronous learning game.

Role

I co-created an instructional design case, supported by theoretical foundations, focused on a single, centralized online learning tool to help graduate students at UT Knoxville connect with all of the online resources available to them.

Acknowledgement

This document was part of a collaborative effort between myself, Jill Haynes, and Susannah Finley.

Attributes

assessment, asynchronous, collaboration, design case, eLearning, evaluation, goals, game, instructional design, learner analysis, learning environments, objectives, online, task analysis, theoretical knowledge

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– updated 11/16/2018 –